New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (2024)

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New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (2)

by Wesley LeBlanc on Oct 06, 2023 at 01:10 PM

Developer Arkane Studios' multiplayer vampire shooter Redfall launched earlier this yearto middling reviews from critics and players alike –Game Informergave the game a 5 out of 10. Ahead of its launch in May, Xbox revealed that Redfall would only launch with a 30 FPS Quality Mode on Xbox Series X/S, noting that a Performance Mode would arrive at a later unspecified date. Nearly six months later, that date has arrived: Performance Mode is now live in Redfall.

Publisher Bethesda's patch notes about today's Redfall update don't specify how exactly this Performance Mode works, but presumably, it runs the game at 60 FPS. This update also brings some heavily requested features to Arkane as well, including stealth takedowns, more accessibility options, multiplayer communication improvements, and more.

"This patch brings a Performance Mode to Xbox Series X/S, stealth takedowns, new controller settings, accessibility improvements, and much more," the update notes read. "Explore an even more dangerous Redfall with an increased open-world enemy population and new encounters."

Below is the full rundown of everything in today's Redfall update:

Performance and Stability

  • Enabled Performance Mode on Xbox Series X|S.
  • Improved PC performance and stability across a wide range of hardware configuration
  • Addressed several edge-case memory crashes.
  • Addressed graphical corruption issue with changing resolution with AMD GPUs.
  • Fixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.
  • The anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.
  • Various performance improvements made to Hero abilities, weapons, and general game systems.
  • Various fixes to support Hero abilities triggering properly despite environmental factors like ladders, death mist, electrocution, and more.
  • Improvements to player navigation and collision across both Redfall Commons and Burial Point.

User Interface

  • Weapons with silencers, or silenced muzzle attachments, now reflect their "silent" state in tooltips:
    • Silenced weapons generate less noise, and are less likely to alert nearby enemies.
  • Vault and Mantle indicators now display in the HUD when a surface can be vaulted over, or mantled.
  • The Mission Briefing Table now better delineates between Main Missions and Optional Missions.
  • Functional improvements to compass markers and objective search areas to behave more consistently.
  • Historical Markers now display on the Map in their locked state once players complete the introductory missions in Redfall Commons and Burial Point.
  • Improved the readability of ammo purchasing.
  • Added an off-screen indicator when Bribón is downed.
  • Fixed an issue where objective search areas were blocking fast travel actions while using the Map.
  • The Text-to-Speech hotkey now displays at all times when active.
  • Player reporting now shows a loading indicator when submitting.
  • Clarified the achievement description for Rum Runner.

Accessibility

  • Improvements to Screen Narration:
    • Narration updates when a Multiplayer Lobby state changes between Ready and Unready.
    • Support when the text entry field is open. Narration updates every seven seconds if the field remains open.
    • Narrates "Back" and "Friends" menu controls on all pages of the Settings menu.
    • Support within the Username input field for the "Add Crossplay Friends" sub-menu.
    • Fixed an issue where players would be prompted to "Press Enter" when focused on the Username input field in the "Add Bethesda.net Friends" sub-menu.
    • Support for navigation control in Hero Select and System Select menus.
    • Narrates game invites and friend request notifications.
    • When selecting a locked difficulty, the screen describes the difficulty type as “Locked”.
    • When selecting an unlocked difficulty, the screen narrator will narrate "Difficulty Selected".
    • Main Menu's System tooltip displays "System" only, and will narrate "System" in both Main and System menus.
    • Hover support for all buttons and links, both digital and analog inputs.
    • Narration support when pings are placed or removed from the world:
      • Fixed several issues with screen narration in Bethesda.Net modals:
      • Removed incorrect prompt to "Press Enter" to input email address, username, and/or password when logging in.
      • Bethesda.net account Help menu now supports proper narration.
      • Narration Support in the Bethesda.Net Updated Agreement.
  • Exiting a Multiplayer Lobby now properly reads "Close", instead of "Quit" or "Leave Lobby" when the Friends List is open.
  • Lobby labeling now visually and audibly differentiates between Singleplayer and Multiplayer:
    • Added a secondary sensory method in the Archive to indicate focus on the scroll bar.
  • Improved photosensitivity work in the following areas:
    • Firing the Clacker Unrivaled weapon in ADS near a red emergency light.
    • Flashing environment light bloom caused by weapon fire.
    • Vampire death and disintegration.
    • Remi’s Cluster Bomb C4 explosions detonating in rapid succession.
    • Summoning Layla's Lift with other players standing nearby.

Gameplay

  • Numerous improvements to default Aim-Assist and Dead Zone tuning, and more options for players to customize these settings for both Controller and Keyboard/Mouse:
    • Arkane Recommendations:
      • For fast paced multiplayer FPS fans – Check out Medium, High, or Linear Input Response Presets as they tend to feel faster and more responsive overall.
      • For slower single player FPS fans – Check out Default, Low, or Medium Input Response Presets as the slower response curves tend to feel like you have a little more precision over your aim.
    • Increasing/decreasing your Controller Sensitivity from the Input Response Presets default value will directly increase/decrease your overall left/right turning speeds.
    • For players who turn up their Controller Sensitivity, consider trying out Default/Strong/Very Strong Aim Assist Strength and ADS Snap Strength if you would like that assistance.
    • For players who turn down their Controller Sensitivity, try Very Weak/Weak/Default Aim Assist Strength and ADS Snap Strength presets to prevent it from feeling like you are fighting for control over your aim.
    • Tinkering with the Input Response Preset setting is a great first step to help you find the controller settings that work best for you.
  • During the Settling In mission, Anna Creelman will now fill the player’s pistol, shotgun, and assault rifle ammunition.
  • Added new Vampire Nest spawns to Old Town and Sedgewick neighborhoods.
  • Added a tutorial blade and Archive entry for Psychic Residue.
  • Remi's C4 no longer remains in the world after exploding.
  • Various fixes for mission objective persistence.
  • Added mission dialogue for Fall Like Lightning.

Combat

  • Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.
  • Increased open world enemy population and mission encounter balancing.
  • Added unique open world enemy encounters in Redfall Commons.
  • Added elements of light or reflective clothing to vampire and human NPCs to aid in visibility during the night.
  • Increased ammo pickups in areas surrounding the Fire Station to help new players maintain early-game resources.
  • Enemies now reposition to avoid friendly fire.
  • Bribón is now guaranteed to shock nearby enemies while using Siren with the Robot Rock skill activated.
  • Remi will now be alerted when--and where--Bribón is downed.
  • Fixed several scenarios where enemies could become stuck in an idle state and stop engaging with the player.
  • Sights and silencer barrels have been updated to improve reticle visibility.
  • Sights using a green emissive have been tuned so they aren’t as bright at night.
  • Scale and positioning of magazines has been improved to prevent clipping and other animation issues.
  • Improved Rook combat behavior in the Black Sun boss arena.

Environment

  • References to the Burial Point district have been added into the Map, and other locations in the Redfall Commons district.
  • Improved the lighting presentation in the Black Sun boss arena.
  • Improved visual fidelity for psychic space butterflies, fog pockets, the Black Sun’s glowing sigil, and various water effects.

Multiplayer

  • Added visually distinct player indicators and markers for Multiplayer sessions, and unique co-op ping color for each player in the squad.
  • Improved player ping visibility.
  • The Light's Out achievement will now be awarded in multiplayer only if the Lost in the Fog mission is active.

And that's everything in today's massive Redfall update.

For more about the game, readGame Informer'sRedfall review and then read about why Redfall reminds us different is good even if the game isn't.

Are you hopping into Redfall to check out the Performance Mode on Xbox Series X/S? Let us know in the comments below!

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New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (4)

Wesley LeBlanc

Associate Editor

Wesley LeBlanc is an associate editor for Game Informer. If you have any news tips, story ideas, or more, feel free to DM him on Twitter @LeBlancWes or email him at wesleyleblanc@gameinformer.com.

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New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (5)

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New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (2024)

FAQs

New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More? ›

In addition to the performance mode, the update adds things stealth takedowns, more enemies in the open world, some changes to controller settings, improvements to screen narration, and a lot more. It seems like a pretty substantial patch.

Did they ever fix Redfall? ›

They did what most game companies do nowadays. Partially fixed the problems months after release instead of releasing the game in good condition from day 1. But the bad reception will always be remembered and the hype is gone.

Have they improved Redfall? ›

The game has seen three major updates since its launch, with improvements in stability, accessibility, and the addition of stealth takedowns. The hotfix addresses issues with gear/progress loss in co-op, makes vampire petrification more reliable, and fixes a dialogue bug in New Game+.

What is Redfall reddit? ›

r/redfall is a community dedicated to the news and discussion of the co-op FPS game Redfall, developed by Arkane Austin and published by Bethesda Softworks.

Can you be a vampire in Redfall? ›

Redfall lets you play as the vampire hunters, but there's no versus mode where you play as the vampires or their minions.

Will Redfall have DLC? ›

Specifically, the release of several DLC, with additional playable characters, skins and other cosmetic content, is still pending. Part of the community has already lost hope and believes that it will never arrive.

Do people still play Redfall? ›

On SteamDB, Redfall's page shows the playercount dip to just 36 players. Redfall has a 24-hour peak of 42 players and an all-time peak of just 6,124. It's important to note that these numbers only apply to Steam; this doesn't include playercounts on Xbox consoles or PC Game Pass.

How many hours is Redfall? ›

When focusing on the main objectives, Redfall is about 12½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 31 Hours to obtain 100% completion.

Will Redfall have stealth? ›

"This patch brings a Performance Mode to Xbox Series X/S, stealth takedowns, new controller settings, accessibility improvements, and much more," the update notes read. "Explore an even more dangerous Redfall with an increased open-world enemy population and new encounters."

Is Redfall 4K 60fps? ›

All preview materials for Redfall showcased 60fps gameplay, with relatively unambitious visuals, and yet the final game targeted 30fps on consoles, with occasional frame-rate issues and stutters as well.

Is Redfall Elder Scrolls 6? ›

After years of speculation, we at last know what Redfall will be. And it definitely won't be The Elder Scrolls 6. The announcement truly puts to rest speculation that began in early 2019, when Bethesda parent company ZeniMax Media was revealed to be in a trademark dispute over the the term Redfall.

How big is the Redfall patch? ›

Redfall receives its first major update after the disastrous launch, fixing dozens of issues, but the new patch has a huge installation size. The new update 1.1 for Redfall is out right now, and it's set to fix several problems with the game, but it also comes with a huge installation size of 32 GB on Steam.

Is there romance in Redfall? ›

You actually can't have any kinds of romantic relationships in the game, which was confirmed by the developer in a video called “Bringing Redfall to Life with Arkane Austin.” These vampires are those who chose to become monsters, and the game is all about demonstrating that.

Is Redfall fun solo? ›

All games are more fun when you can play with your friends, but Redfall's co-op features are so essential to the experience that you shouldn't even bother playing it single-player. There's a system called Trust that only appears in co-op sessions.

What are the criticism of Redfall? ›

The two biggest criticisms I heard of Redfall were that it was extremely buggy and that the enemy AI was utterly broken. Neither panned out in my experience. The only significant bug I encountered is one where enemies appeared to fall through the game world and get stuck underground.

Is Redfall making a comeback? ›

However, based on recent Steam statistics and a few other factors, it seems Redfall could be due a minor comeback. It might not be on the same scale as Cyberpunk 2077, but Arkane's game appears to be on the up. In our own Redfall review, we found plenty to enjoy in Arkane's co-op vampire game.

Can you play Redfall now? ›

Available now on Xbox Series X|S Game Pass & PC.

How many people are playing Redfall? ›

Redfall
MonthAvg. PlayersPeak Players
Last 30 Days32.694
March 202431.7103
February 202430.071
January 202447.8129
8 more rows

Is Redfall a good game? ›

The story and characters are extremely forgettable, and the environments risk feeling lazy as a consequence of its own gimmick – there's only so much hazy red skyline I can take. Redfall is technically bland and unimpressive, yes, but that somehow only highlights its unrefined charm.

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